@startuml
sprite $wine_glass_alt [48x48/16] {
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000000000000000000000000000000000000000000000000
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0000000000000005FFFFFFFFFFFFFFFD2000000000000000
00000000000000003DFFFFFFFFFFFFB10000000000000000
0000000000000000006DFFFFFFFFC4000000000000000000
000000000000000000003EFFFFB100000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000069AAAFFFFFDAAA940000000000000000
000000000000000BFFFFFFFFFFFFFFFF6000000000000000
000000000000005FFFFFFFFFFFFFFFFFF100000000000000
000000000000008FFFFFFFFFFFFFFFFFF300000000000000
000000000000001555555555555555555000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_WINE_GLASS_ALT(_alias) ENTITY(rectangle,black,wine_glass_alt,_alias,FA5 WINE_GLASS_ALT)
!define FA5_WINE_GLASS_ALT(_alias, _label) ENTITY(rectangle,black,wine_glass_alt,_label, _alias,FA5 WINE_GLASS_ALT)
!define FA5_WINE_GLASS_ALT(_alias, _label, _shape) ENTITY(_shape,black,wine_glass_alt,_label, _alias,FA5 WINE_GLASS_ALT)
!define FA5_WINE_GLASS_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,wine_glass_alt,_label, _alias,FA5 WINE_GLASS_ALT)
skinparam folderBackgroundColor<<FA5 WINE_GLASS_ALT>> White
@enduml